Rfactor 2 long straight test track
![rfactor 2 long straight test track rfactor 2 long straight test track](http://3.bp.blogspot.com/-vThNMa3LrtE/TVZ8L7Ux2hI/AAAAAAAAAIw/zJRSTZl7Mdg/s1600/F12010_CAN_2.jpg)
Requests under consideration are in orange, requests that have been accepted are in green, and requests that have been rejected are in red. Requested features already planned are in blue.
![rfactor 2 long straight test track rfactor 2 long straight test track](https://acmods.net/wp-content/uploads/2015/07/Assetto-Corsa-Top-Gear-Test-Track1.jpg)
![rfactor 2 long straight test track rfactor 2 long straight test track](https://i.ytimg.com/vi/DxccYhO9eMk/maxresdefault.jpg)
LUA interface to allow for scripts that make it easier to build tracks.Debug tracks with absolute precision before you even attempt to drive on them in-game.Create tracks for rFactor, rFactor 2, and NR2003.So for rFactor and rFactor 2, I’ll expand the concepts to allow for far more complex track structures including straight pit roads on curved segments with far better looks, pit roads that bridge under/over the race track to the other side, and multi-course tracks where the exact same geometry is used for the portions of the courses are the same. Plus, outside of NR2003, you can create far more complex tracks. Then within those segments, you will be able to create splines to define surfaces, walls (including safer walls and catch fences) and elevation data (including banking transitions and bumps). You will build tracks by laying down segments to define the shape of the track. Since this track editor will be able to create tracks for NR2003, and since I already know the concept for track building for NR2003, I figured I’d just copy the concept and use it for rFactor and rFactor 2. And also, I’m a perfectionist! I want pin-point precision on every track I make and there are no track editors available that allows me to achieve that. The reason I’m making this editor is because all of the track editors that I have used for building tracks either have severe limitations or don’t have features to help me find out why a track either fails to load or causes the simulator to crash. This is a track editor to create race tracks for the rFactor, rFactor 2 and NR2003 racing simulators.